Dink and Cover Drill – Skill Level 3.0.
This drill combines movement, court awareness and shot accuracy (Dink, and Slam) for both players. The drill is intended to develop a players sense of court awareness (where is the ball most likely going to be, where should I be, and where should I hit the ball), as well as patience (going for the kill to soon usually results in loss of point or rally).
Drill Execution – Have 2 players start (ready position) in opposite corners of the NVZ. Start by dropping the ball into the NVZ and executing 2 DINKS each. After the 2nd DINK, each player’s BACK COURT is OPEN for shots (slams). Use normal scoring, and play until 11 points. The first 2 DINKS must be legal (in the NVZ), after that play opens up to each players backcourt, requiring each player to return a dink (set up shot), and covering their back court (preventing an open court shot). Variations allow a 4 person game to be played, and is scored identical to regular game.
Drill Execution – Have 2 players start (ready position) in opposite corners of the NVZ. Start by dropping the ball into the NVZ and executing 2 DINKS each. After the 2nd DINK, each player’s BACK COURT is OPEN for shots (slams). Use normal scoring, and play until 11 points. The first 2 DINKS must be legal (in the NVZ), after that play opens up to each players backcourt, requiring each player to return a dink (set up shot), and covering their back court (preventing an open court shot). Variations allow a 4 person game to be played, and is scored identical to regular game.